A collection of eight mid-poly grass and plant 3D models designed for rendering and game engine integration. The pack includes bahia grass, chamomile flowers, chicory, clovers, dead leaves, ears, Kentucky bluegrass, and lamium. Each plant features optimized UV mapping and up to three levels of detail (LOD0, LOD1, and LOD2 impostors) to balance visual fidelity and performance.
The assets come with comprehensive PBR material sets utilizing the metalness-roughness workflow. Texture maps include base color, ambient occlusion, metallic, roughness, specular, height, and format-specific normal maps for both OpenGL and DirectX, along with opacity and emission where applicable. Additional multi-channel textures are provided to support specific game engine shading systems.