A procedural shader designed to simulate analog video glitches and defects. It allows you to deform and blend static textures, image sequences, or video footage directly in Blender. The effect is built with standard shader nodes and uses pre-processing and post-processing nodes to distort images procedurally.
The setup includes a control interface constructed from geometric objects acting as drivers to animate the procedural textures. Users can customize the textures, render the output as an image sequence, or capture the 3D viewport directly for use in external video compositing workflows.