General Sand Glitter Shader

This procedural shader generates sand, glitter, and snow materials specifically designed for Blender's EEVEE render engine. The node setup includes built-in procedural normal maps to simulate granular surface details without requiring external texture files. While the normal generation is fully procedural, the shader supports custom diffuse textures to allow color variations and mapping. Due to its reliance on Blender's native nodes, this material setup cannot be exported to external software.