Dissolution is a Geometry Nodes setup that creates a procedural dissolve effect for any 3D model. The system works by distributing points on the original geometry and moving them using noise textures within a simulation section. These points are then converted into volumes and subsequently back into meshes.
The node tree automatically controls the point radius throughout the simulation space, making the mesh dissolve and disappear over a preset frame range. The setup is organized into a single control group with exposed, labeled parameters. The internal node structure includes detailed explanations of the active logic, designed to help users understand the underlying mechanics and customize the core effect. Files are provided for different Blender versions, along with an additional example featuring a glowing transition.