Cyber Cables V2

A collection of 16 cable assets designed for detailing sci-fi and cyberpunk characters, props, and vehicles. The Blender implementation features an appendable scene that uses Geometry Nodes to generate the cables procedurally. The models are subdivision-ready, constructed as solid mesh islands without floating details, and range from 1,500 to 10,000 triangles per mesh. The Blender versions are UV-mapped and include split materials. Additional formats for ZBrush and 3DCoat are also provided.