This 15-lesson course is designed for Nuke compositors who want to incorporate Blender into their visual effects pipelines. The curriculum focuses on practical workflow integration between the two software packages, particularly for combining 3D elements with live-action footage.
Students will learn processes specific to VFX needs, including 3D tracking, generating Poisson meshes, and managing shadow passes. The lessons detail how to configure Blender's render settings and output specific passes used in compositing, such as AOVs, Pref, and LGS passes. Additional topics cover proper premultiplication handling and relighting techniques for accurate compositing.