A stylized crystal surface material designed for game environments, animations, and magical prop texturing. The package provides a complete set of exported PBR texture maps that can be directly mapped to Blender's Principled BSDF shader, including base color, normal, roughness, metallic, ambient occlusion, height, specular, glossiness, and diffuse.
For users working in the Substance ecosystem, the original SBS and SBSAR files are included. These allow for extensive customization of the material's procedural parameters within Substance Designer or Substance Painter prior to exporting customized texture variations for use in Cycles or EEVEE.