This procedural world shader generates customizable space environments directly in Blender. It features controls for adjusting the size and colors of stars alongside two distinct nebulae layers, allowing for unique backgrounds in every render. The node setup includes mapping controls for global rotation and independent brightness settings for the background and primary stars.
The included project file contains a pre-configured compositing setup for generating star flares. Users can use a slider node to transition between traditional four-sided Hubble-style flares and the six-sided hexaflares characteristic of the James Webb Space Telescope. The material is compatible with both Cycles and EEVEE render engines.