Nebula Shader

This package contains shader nodes designed to generate volumetric nebulae effects within Blender. It includes two distinct shader types: a Local shader for application on specific objects to create contained nebulae, and a Global shader for use with the world volume output to generate infinite backgrounds.

The setup is compatible with both EEVEE and Cycles render engines. The included .blend file provides a starting point with 5 Local and 5 Global presets to demonstrate the shader's capabilities.