A geometry node system for generating procedural vines across 3D models and environments. The tool is split into two distinct node setups designed for different applications: Crawling Vines and Hanging Vines.
The Crawling Vines node allows foliage to grow directly along the surface of any mesh. The growth origin is precisely controlled using an Empty object, and the system can distribute vines across multiple objects simultaneously using collection integration. Users can customize the spread length, mesh resolution, vine width, and tapering towards the ends. Leaf generation relies on custom mesh planes drawn from a collection, providing control over leaf density, scale, and random variation.
The Hanging Vines node handles vertical growth descending from ceilings and arching vines shaped by drawn curves. It maintains the same leaf scattering options while adding specific controls for vertical density and growth length. The asset includes a PBR bark material setup and default leaf presets to serve as a starting point.