This tool provides a set of compositor, geometry, and shader node groups designed to generate line art through screen space extraction. Originally adapted from the Malt Render Engine, it creates lines by detecting edges and analyzing differences between adjacent pixels across multiple data passes. Users can drive line generation using depth, normals, mesh attributes, or custom data passed from materials, with full support for edge marks. The package includes utility Python scripts to automate setup tasks like appending nodes and configuring AOVs.