A written reference guide for creating custom assets for GTA V using Blender and the Sollumz 2.8.0 add-on. The material covers workflows for building vehicles, interiors, and MLOs, aimed at modding through OpenIV or for FiveM servers.
It details the end-to-end pipeline from Blender to the game engine, focusing on updated export methods, collision configuration, and troubleshooting strategies specific to the newer Sollumz architecture.